2005 | 2004 | 2003 | 2002 | 2001 | 2000 | 1999 November 25, 2002 Player Construction: New Building Blocks One of the cornerstones of Atriarch's gameplay is encouraging the player to make the world their own. For a player to be more than just sight-seeing character, it is key that players are given the opportunity to alter the world, environment, and politics in a meaningful way. One of the ways Atriarch encourages players to put their mark in the world is by offering the player a chance to build their own structures and cities... not just a stock building, but to actually put a unique style and layout to it. The use of Atrian building blocks puts this powerful feature into the hands of the players while still maintaining performance necessary for online gameplay. Earlier this year, we showed you some construction pieces players could use in Atriarch to form their own unique structures. The example we showed was from the Eshlar region of Drasius (Look for screenshots of Drasius next month.) These were the original player building blocks we showed: Here are new samples of player building blocks from from two other regions in Atriarch: Cavolon City of Trelos Unarra Region of Bolera October 30, 2002 Hello Everyone! We thank you for your patience (and many emails telling us how patient you are *smile*) in waiting for new updates. We had a last minute opportunity to take a short-term job in Rome, Italy. Since we are an independent developer, we must attend to these sorts of opportunities. It left us without access for updating this site for a little bit. We thank you for your understanding. While there, we also had an opportunity to meet and talk with European publishers and press. We are back now and will start updating again regularly, starting next week. The plan is to release screenshots in November and December of the first Eshlar Region to be revealed publicly: Drasius. Good news is that although we were not online in our offices, we were still diligently working on Atriarch. During the past month, we have continued to make progress and will be bringing you a progress report and development update soon (soon = sometime in November). A quick side note about my time in Italy: one of the other wonderful things about visiting Italy was experiencing the culture, architecture, landscape and many original works of art. To say I got a few ideas for Atriarch from this trip would be a bit of an understatement :-) -Serafina, Lead Game Designer September 4, 2002 There was a lot of activity last night on the three different Atriarch discussion boards. Lead Game Designer, Serafina, made several posts and joined in on the discussions. Everyone is more than welcome to join in. Click on the topic to go directly to that discussion. Following are topics on the Atriarch Watcher board: Following are topics on the Atriarch Stratics board: Following are topics on the Atriarch Vault board:
August 29, 2002 Ask World Fusion Feature: Atriarch Vault's feature question comes from Big Hunt Boy this week. You can read the weekly answers to fans questions here: Ask World Fusion Weekly Feature. This week's question goes into a bit more detail than the Big Hunt Boy probably expected. Here is a snippet from the rather lengthy and in-depth answer:
August 21, 2002 Cavolon Lab Symbols: Players who choose to become a Cavolon Scientist as their character will learn the basics of Atrian biotechnology while working with plants and herbs to develop elixirs, salves, materials, and more. A Cavolon will have the opportunity to study at each of nine specialized labs. We have posted the symbols for each of the nine labs below. You can read more about the labs and Cavolon in the Cavolon Species Profile.
August 15, 2002 Ask World Fusion Feature: Atriarch Vault's feature questions come from Valhalid this week. You can read the weekly answers to fans questions here: Ask World Fusion Weekly Feature. Here is a snippet: Valhalid: What environments are there?
To read the rest of this answer and to Valhalid's other questions, visit here.
Coming Next Week: Next week we will post the nine symbols used for each of the nine Cavolon Labs.
August 14, 2002 This is a quick note to let you know we will resume our regularly scheduled updates tomorrow beginning with the next installment of AT Vault's "Ask World Fusion" Feature. See you then :-)
July 31, 2002 Atriarch.com back up!: A faulty repeater proved difficult to trace & caused considerable disruption to our internet connectivity. PacBell eventually located the problem at their C.O. (central office) and fixed the problem. Woohoo! We're all back up and running again! More New Screenshots: This post is a little delayed due to a blip in the internet, but fear not! More screenshots have been posted on fansites! Chatting with the Developers: Atriarch Stratics posted the log of an impromtu chat with Lead Designer, Serafina. She often drops into online chat rooms, particularly Stratics IRC and Socery IRC to get feedback from gamers about Atriarch. Here is an example from the log of the types of feedback we discuss:
There were a lot of great topics discussed. If you would like to join in the discussions, there are two locations frequented by World Fusion staff.
July 17, 2002 New Screenshots: As promised, four new screenshots of the Bolera Caverns have been posted on various Atriarch fansites. If you click on the thumbnails below, it will take you directly to the fansites where they are posted. Discussion of the Week:
If you would like to give us your opinion or feedback, you can post it on the discussion boards of any of the following Atriarch Fansites; we will read them all:
July 12, 2002 Naming Feature Part 5: Unarra Beastmasters: "Name Alien Week" ends on the elusive Unarra Beastmaster Species (Race). You can read the Unarra Naming Conventions here. Here is a snippet:
Whew! And that completes "Name That Alien Week." We hope we inspired you to go out today and name an alien or two! Remember, next week, new screenshots are passed out to fansites. We'll make a newspost about it either on Tuesday or Wednesday of next week. See you then! July 11, 2002 Naming Feature Part 4: Tyrusin Warrior: We are now over half way through "Name Your Alien Week" here at World Fusion. Today, the Tyrusin Naming Conventions have been added to the Language Section. So, check it out if you aren't sure what to call your Warrior. Here is a bit of what Joss had to say about naming Tyrusin:
Click here to go directly to the Tyrusin Naming Conventions. Tomorrow: we will post the Unarra Naming Conventions. (Yes, we are actually going to release a tiny bit of Unarra information *grin*) Debate Continues: There is a repost on RPGDot between World Fusion's Jaruh and Logan from Recon News entitled: "Atriarch: Jailing, griefing and economics." Here is a snippet: "One of Atriarch's founding design tenet is to give players the tools for interacting with and affecting the world through construction, politics, economy, quests, etc. In previous MMOG iterations, these tools are a patched afterthought and even then are not fully explored. By giving players opportunities to affect the world in different ways, we move away from the "treadmill" (kill-level-kill) design that other games have at their base."
Ask World Fusion Feature: I received an email from DavidQuick from Atriarch Vault. He is the brainchild behind the Ask World Fusion Weekly Feature. He informed us that he will be on vacation for a week, so we will resume the feature when he returns. Have a great time DavidQuick! We all wish we were on vacation with you! July 10, 2002 The 3rd installment of the week's Atrian Naming feature has been posted. You can The Lokai Naming Conventions have been added to the Language Section. Here is a bit of what Joss had to say about naming Lokai:
Click here to go directly to the Lokai Naming Conventions. Tomorrow: we will post the Tyrusin Naming Conventions. Coming Next Week: New Screenshots for Fansites: We had several extra Bolera Screenshots, so we decided to pass them along to Atriarch fansites. Community Liaison, Jaruh, will give Atriarch sites a couple new shots for posting next week. July 9, 2002 Today we added the Eshlar Naming Conventions to the Language Section. Here is a bit of what Joss had to say:
Click here to go directly to the Eshlar Naming Conventions. Tomorrow we will post the Lokai Naming Conventions. July 8, 2002 As promised, today begins the first in a five-part series on Atriarch's naming conventions. A new area has been added to the Language Section under World of Atriana where we discuss how we come up with those alien names and terms. We hope the publication of these guidelines will also aid you in creating names for your Atriarch characters, factions, and cities :-) Click here to go directly to the Cavolon Naming Conventions. July 5, 2002 Hello Everyone! Since this it is a holiday week for those in the US and many people are away on holiday or vacation, we've decided to wait until next week to update the Atriarch Naming Conventions. Each day next week, we will post a new set of naming guidelines interwoven with brief editorial comments written by Writer and Designer, Joss. Here is the schedule:
Next Thursday will also be the third installment of "Ask World Fusion" on Atriarch Vault. You can send in your questions anytime to dquick@vaultnetwork.com So far, the questions have been great! June 27, 2002 Ask World Fusion Weekly Feature: This is week two of Atriarch Vault's Ask World Fusion weekly feature. Following are the questions answered by Lead Designer, Serafina. You can read all the answers on Atriarch Vault here.
Coming Next Week: Next week, we will include some new information on naming conventions for Atriarch. We will discuss how we come up with those alien terms and how you can use our guidelines to help you when creating names for your Atriarch Characters, factions, cities and terms :-) June 20, 2002 Weekly Questions: This week will start the first of a weekly exclusive on Atriarch Vault. Each week World Fusion will choose 3-5 questions to answer about Atriarch, World Fusion, or the Volcano Engine. The questions are submitted each week by you or whoever else is interested. The first set of answered questions were sent in to DQ of AT Vault today. I don't think AT Vault has posted the answers yet, but when they do, visit them here. These were the questions answered by Lead Designer, Serafina:
If you would like to submit questions for the weekly feature, then email DQ at: dquick@vaultnetwork.com Technical Beta Update: It has been a long while since our last technical beta play session. We are slowly, but surely exterminating some nasty technical bugs before beginning another play session. We know that many people are anxious to get testing regardless of the bugs. We thank you all for you incredible support and eagerness to jump right in! For those who have signed up for Technical Testing... we had many more people sign up to test than our current bandwidth capacity will allow. We accepted a number of people for the Stage 1 Technical Test and have closed the sign-ups for this stage. However, we still encourage you to sign up for future stages. Anyone who is already signed up or submitted an application previously will not need to sign up again. New Email Testing Application: A few people who have signed up for testing have had errors with the form. For those of you who would like to sign up, but the testing form is not working, you can now sign up via an email registration form here. If you have already signed up, then there is no need to do so again. If your information has changed, for example, you have a new email, then you can email your changes directly to: jaruh@worldfusion.com Again, thank you to everyone who is so eager to help with Atriarch. We have had a lot of people offering services... everything from art to programming. This is so encouraging to us and thank you so much. We all know this is a long process and thank you for your patience! June 11, 2002 Quick Update: Hello Everyone! Things are moving along nicely on the Atriarch front :-) The content team is currently building Yoloth, the Cavolon Capitol City. Engineering is fixing some bugs we had with the sky. The Community team is gathering content, design docs, city information and more to be released throughout the Summer. AT Vault is starting a weekly Q&A feature where members of the Atriarch team will answer questions. To let people know what to expect on our site, our current mode is to update Atriarch.com once a week. We will continue to bring you an update every week (sometimes more often) with some new content or with a brief summary of what is occurring behind the scenes. Thank you for taking the time to stay updated on Atriarch! June 4, 2002 An email conversation (perhaps more like a friendly debate) about Atriarch between World Fusion team member Jaruh and RPG Dot's Logan is posted here. It is currently on Logan's personal site. It will also be posted on RPG Dot soon. Here is a snippet:
May 29, 2002 Developer Comment from Jaruh, Community Liaison:
May 21, 2002 World Fusion and the Atriarch team will be attending E3 this week. We will be spending a lot of time talking with publishers about Atriarch. If you are a publisher and would like to meet with us, please email Serafina to set up an appointment. An edited log of the "Player Construction and Housing" developer chat hosted by Atriarch Stratics can be read here on Atriarch Vault. If Atriarch Stratics posts a log, we will post the link to that one as well. Here is a snippet from the log:
Atriarch Vault also posted the open forum discussion following the developer chat where we continued to answer more questions. Here is a snippet from this conversation:
Thanks DavidQuick for the excellent edit of the log. May 16, 2002 Last night's Atriarch developer chat was a huge success. We answered questions for an hour about how construction, player-housing and city building will work in the game. We had a total of six of the Atriarch team present to answer questions. Since there wasn't enough time to answer all the questions, we stayed after HoC to chat in an open forum with everyone and address questions with more details. It was a lot of fun, and we look forward to the next one! Thanks to everyone who attended. As soon as the log of the chat is posted, we'll give you a link here. Thank you Stratics for hosting it. May 14, 2002 Developer Chat Tomorrow (Wednesday): Atriarch House of Commons will be held on the Stratics IRC on Wednesday, May 15th, 6pm PST. Atriarch developers so far on the roster to attend include:
This will be your chance to talk live with the developers, ask questions about Atriarch. The topic of the chat is:
If there are any changes to the roster, we will update it here. If you would like to join us for the chat, you can do so on IRC here: irc.stratics.com If this is your first time attending an online chat, you can get step-by-step instructions for beginners at Atriarch Stratics. Half way down the page, instructions begin with "If you're new to IRC..." May 9, 2002 One of the cornerstones of Atriarch's gameplay is the dynamic and highly customizable player-construction feature. The next couple weeks, we will be focusing on sharing the innovations that Atriarch brings to online worlds in the area of player-housing and city construction. Sample Building Blocks and Sample Player-Building: (There will be a developer chat about this topic next week. Be sure to read the details about it below.) Developer Comments: This week's developer comment is from Mo, Atriarch's Lead Artist. He discusses how he goes about making the player-construction pieces.
Developer Chat: Atriarch House of Commons will be held on the Stratics IRC on Wednesday, May 15th, 6pm PST. Atriarch developers so far on the roster to attend include:
This will be your chance to talk live with the developers, ask questions about Atriarch. The topic of the chat is:
If there are any changes to the roster, we will update it here. If you would like to join us for the chat, you can do so on IRC here: irc.stratics.com If this is your first time attending an online chat, you can get step-by-step instructions for beginners at Atriarch Stratics. Half way down the page, instructions begin with "If you're new to IRC..." May 2, 2002 New Screenshots!!! The Bolera Caverns is Atriarch's first "dungeon" area released. April 30, 2002 It is time for the WFFFFP! World-Fusion-Family-Friends-and-Fans picnic :-) This Saturday, May 4th, if you happen to be in the Southern California area, we invite you to join us for a fun afternoon at the park. This is nothing formal, just a gathering we have now and then for anyone who wants to get together, chat, play games and experience the sun at the same time :-) When: May 4th, 1pm Where: Huntington Beach, California Details: If you want details, you can email Jaruh@worldfusion.com Sometime this week, we will be putting up the new screenshots from the Bolera Caverns, Atriarch's first "dungeon" area.
April 27, 2002 IGN Previews Atriarch: Tal, the Editor-n-Chief of IGN PC, took the time last month to preview Atriarch live while at the Game Developer's Conference. He was so impressed with Atriarch that he made the preview a top feature story! Woo Atriarch! Here are some snippets from the 3-page preview:
Are you listening publishers? *smile* Thanks IGN. Included with the preview are over 30 brand New Screenshots, 20 of which are from Bolera Caverns, Atriarch's first "dungeon." Since IGN has a new subscription policy and not everyone can access them, we will be posting some of the new screenshots on this site next week! Stay tuned, we have lots of new stuff coming beginning next week :-) If you can't wait until then, visit any of of the Community Sites and discuss Atriarch on the boards.
April 25, 2002 Player-Content in Atriarch: Lead Designer, Serafina Pechan posted at Gamespy. You can read the entire journal here. It includes some examples of the many styles of construction pieces that are used by players to create their own structures. The Developer Journal section has a list of Serafina's previous diary entries. Here is a snippet:
Vote Atriarch! In other news, RPGDot is holding a poll for anticipated games in development. The poll is on the left-hand side of the main site. We encourage you to vote for Atriarch! Woo Atriarch!
April 17, 2002 A quick update to let everyone know development of Atriarch continues to progress. We are currently working the Cavolon City of Yoloth in the Mirecleat region. As soon as we have time to come up for air, we'll put together some maps of the cities and regions on the website. New Wallpaper Section: As you know, we are working our way through this website, cleaning it up a bit. As we make changes, we will be sure to keep you up to date. The most recent section to be updated is the Download Section. There is a new Atriarch Wallpaper Section with various renderings of Atriarch you can download. Formerly on IGN, Atriarch's Spawn of Afton: Part 2 movie was moved to our site for download.
April 11, 2002 Although the Visitor's Center is under construction, we've replaced the "coming soon" sign with a quick reference guide to this site. We have begun posting weekly developer comments from the World Fusion team. Since Lead Game Designer, Serafina's Developer Journal has historically been posted on Gamespy, we are going to continue with that tradition. As soon as we find out the day her journal is to be posted, we'll let you know. She will be writing about player-driven content.
April 4, 2002 Atriarch's Chief Architect, Arc, posted some developer's comments in response to a question asked about the World Fusion's Volcano Engine. Arc posted the response on the discussion boards of a game developer site called, flipcode.com ... an excellent site :-) Warning though, Arc's post does get technical. If you would like to read the entire post, go here. Here is a short excerpt:
April 1, 2002 Jonric, Editor-in-Chief of IGN's RPG Vault included in his GDC 2002 Report a highly positive account of his impressions when seeing Atriarch live for the first time:
March 28, 2002 Developer Comments: Visual Arts Department Hi everyone, My name is Matt or as most of you know me MO. I am Atriarch's lead artist, which to the layman means I'm in charge of all the graphics production for the game. Everything from concept art to models to textures to animation. Currently I have been working on terrain. I have found from the very beginning that the biggest challenge in creating terrain is scale, especially when there's something more unique than rolling foothills or mountains. The terrain always looks different to me after we put it in the engine to test. Something I found to be helpful when creating terrain is to put in objects that are of different size but give me a sense of scale to the characters, like buildings for example. At first I was putting the characters in for scale but that was useless because they just become a little speck. Arc is always improving the state of the engine itself which allows me to be more generous with polygons than I was when I created Atriarch's very first piece of terrain. Being able to use more polys helps my job tremendously, it keeps you from having to be clever with the use of polygons. Mountains can have more wrinkles, caves can be crooked and curved, ledges and paths can be beveled, it just opens the door to create much more interesting terrain. Creating textures for terrain is really fun, especially if you have a good library of images to work from. I think my wife believes I'm crazy every time we go hiking or are on vacation and I have access to the camera. I'm constantly trying to add to my image library. She always catches me bent over a rock, snapping a picture. I wanna thank all our fans for keeping the faith and being so patient with us while we try to create this monster. MO
March 27, 2002 We are back from the Game Developer's Conference. What a great conference it was! It was a mixture of meetings with publishers, attending roundtables and talks about game development, and of course a lot of socializing with other game fanatics. For the first time ever, we gave private showings of Atriarch to the press as well as to other developers. We were especially excited to see other game developers also be excited about Atriarch. The most common thing we heard when showing Atriarch was that the real-time world was so much more beautiful than the screenshots and they couldn't wait to play Atriarch. I'm sure you all can imagine the huge smile that put on our faces :-) Tomorrow we will resume regular updates, beginning with the next in a series of Developer Comments. On a completely different note, thank you to Jonathan Hill in Virginia who was kind enough to send us this message: "altoos is a word in Afrikaans (Dutch?) meaning 'always' or 'ever'. Thought maybe you guys might have known that, or might find it an interesting metaphor for a persistent world's sun :)" We learn something new everyday. Thanks for letting us know Jonathan. For those new to Atriarch, Altoos is the name of Atriana's Sun. The Sun and 3 Moons of Atriana were named after four Lokai siblings from The Old Times. It was the time when the Lokai heritage of exploration and adventure was birthed. The legend of the Four Lokai Siblings is on our new Community Calendar and scheduled to be posted soon.
March 18, 2002 This week is the Game Developer's Conference in San Jose, California. Last year, our very own Arc spoke on a panel called, Server Load Issues for Massively Multiplayer Online Games. This year World Fusion will be attending again. In addition to attending for educational purposes, our focus will be to talk with publishers and interested parties about Atriarch. We will be giving private showings of Atriarch live. If you will be attending GDC and would like to see Atriarch live, then drop us an email at: gdc2002@atriarch.com Website updates will resume after we return from the conference in one week. We have a lot of exciting things planned, including the highly anticipated and requested new Unarra concept artwork. You can view the former version of the Unarra here. Of course, we will also give you the lowdown on the conference. Until then... have a great week!
March 14, 2002 Developer Comments: Engineering Update by Arc, Chief Architect Hello all. Although it has been a while since you have heard from the engineering team, we have been making significant progress--all things considered. The economic slow down last year hit us hard, as it did many people and companies. A lot of our engineering manpower has been drained in our efforts to recover. Nevertheless, we survived the worst of it and are now making steady progress in our efforts to complete Atriarch for release. Trust me when I say that no one is more eager to get the game out there than we are. Now for the update. For the last couple of months, the World Fusion Engine (code name: Volcano) has been "off its wheels" as we have conducted a major rewrite of the 3-D graphics and persistence subsystems. This was necessary to eliminate a nasty client-side lag problem and enable significant performance optimizations that will shortly be achieved. As you know, most 3-D games, both massively multiplayer and single-player, manifest various kinds of lag. Although many players assume that most lag is due to a slowdown in the actual rendering of the graphics, lag is usually caused by persistence: the loading of 3-D geometry and texture data. Level and zone-based engines typically resolve the persistence lag by loading as much data up front before each level or zone is activated, causing the players to stare at a frozen display while this occurs (the all too familiar LOADING... PLEASE WAIT...). From the onset, we have designed the World Fusion engine to support seamless worlds such as Atriana: a spherical, truly three dimensional world with no zones whatsoever, neither above ground nor below. Achieving this requires a very different approach to the persistence mechanisms used by the 3-D subsystem. Data is only loaded as needed, piece by piece; there are no preloading stages that cause the player to wait. Therefore, data loading has to occur in parallel to all other game activities: user input, rendering, sound, animation, physics calculations, and artificial intelligence. Multithreaded design and programming is very helpful, if not essential to this task. Unfortunately, multithreading has been key to our lag problems for some time. Although, the entire foundation of software that the World Fusion engine is built on has been designed to support multiple threads of control, one critical piece has had trouble doing so: the persistence subsystem, i.e. the database system. In this case, we also got hit with a double whammy because the only part of the engine that was built on commercial software was--you guessed it--the database system. As it turns out, the vendor actually fixed the problem with their database system that was preventing multithreading from working. Unfortunately for us, they did so in a subsequent release *after* changing the licensing agreement. That is, the original version was royalty free, whereas the version that is fixed requires a royalty for every single user--and not a small one at that. This is a very common situation known as the "vendor lock-in" antipattern. I firmly suggest to anyone developing software to avoid this type of hostage situation at all costs. Having experienced this sort of problem many times in the past, all of our application code has been protected by an isolation layer that keeps it from being directly dependent on the API of the vendor's database product. Instead, we have created an abstraction that conforms to the ODMG (Object Data Management Group) standard and written a Bridge (design pattern) to the database product. Nevertheless, we still had to conduct a nontrivial ongoing effort of replacing the implementation of the database system. I can reassure you however that our new solution utilizes open source and free software, as does quite a bit of the engine already. Some examples include TAO (the ACE orb), PostgreSQL, libpng, and code from the Graphics Gems series of books. On the servers and development tools side we already use open source and open standards all over: OpenGL, GNU/Linux, GNU Make, GCC (C++ compiler), GDB & DDD, ViM, VNC; and the list goes on and on. That's the report for now; I hope I haven't bored you to death. Now I have to do some more eXtreme Programming so we can get this game out there! Arc
March 8, 2002 Atriarch in the Press:
SPIN Magazine (December 2001) ...
PC Gamer (February 2002) ...
We are happy to see gamers are excited by the possibilities of Atriarch :-) If you are one of those gamers who are excited, please email PC Gamer letters@pcgamer.com and SPIN Magazine goingpostal@spin.com to let them know and thank them for covering Atriarch!
March 5, 2002 New Team Member: World Fusion would like to welcome Jaruh, the newest member to join the Atriarch team. Jaruh's focus is to maintain regular communication with the Atriarch community and act as a liaison between gamers and the development team. Jaruh will be making sure the design team is aware of feedback and concerns, as well as when the excitement is brewing :-) For many people who have been following Atriarch, you will also be very happy to hear that one of Jaruh's goals is to make sure we keep this website updated consistently :-) So, whether the update is small or large, we will continue to keep you informed. Here is the first in a series of Developer's Comments from our newest member, Jaruh: Developer Comments:
Every week a member of the team will post their own thoughts under the heading, Developer Comments. Next week's Developer Comment will be written by Arc, World Fusion's Chief Architect. Atriarch Points Updated: Anyone is welcome to participate in events that will give you Atriarch and Atrios Points which you can turn in for Prizes. It is easy and does not require any sort of signing up. You need only participate. For those who are following the race to the grand prize, it looks as if Synon is in the lead with 50.1 Atriarch Points. Speranza and Davidquick are neck and neck for second place, each with 38.55 Atriarch Points. They are followed closely by Taraturg (32.2); Nguvu-dhibiti (30.85); General Zang (29.3); TheGoodReverend (28.25); Dyant Tre`Ainar (27.5); Req (27.3); Soralis (25.55); Ry-eye (22.5); Steeleye (22) You can check the Point Rankings here. The Atriarch Glossary Community Event is ongoing. We have begun updating the Atriarch Glossary with terms you have submitted. January 17, 2002 - oops: We made a typo in the Atriarch Community Event. No, we will not be giving 1 Atrios point for terms and definitions. We will be giving 25 Atrios points for each. Thank you to Synon of the APDT (Atriarch Player Development Team) for bringing that to our attention. January 14, 2002 - New Atriarch Community Event: Everyone is welcome to participate in Atriarch's most recent Community Event: The Atriarch Glossary. You can earn Atriarch and Atrios Points just by emailing in an Atriarch term and definition to be used in Official Atriarch Glossary. Rules and Guidelines are below. Everyone who participates will receive Atriarch and Atrios Points redeemable for Prizes. Extra Atriarch Points will be given as prizes for special categories, for example, most obscure, yet relevant, Atriarch term and definition. Event Rules: To participate email an Atriarch-specific term and definition that is already officially in use to herok@atwatcher.com. Atriarch terms are all over this site, on discussion boards and on fansites.
We will update the Official Atriarch Glossary weekly. If you have any questions, please email herok@atwatcher.com Community Event Inspiration: The book, The Professor and the Madman, is the about the origin of the Oxford English Dictionary (OED). The massive compilation of words and definitions that comprise the more than 20 volumes of the OED were gathered by volunteers from all around the world. Millions of words and definitions were mailed on index cards and sorted through by Professor James Murray, editor of the OED. The single largest contributor was, Dr. Minor, a retired American army surgeon and Civil War veteran, who was locked up in an Asylum for the criminally insane after murdering a man in London. This story of the OED inspired me to begin our own Atriarch Dictionary Compilation Event. The current Atriarch Glossary is incomplete. So what better way to bring it up to date than through a community event? Have fun and thanks for participating! December 31, 2001 - Happy New Year: The team at World Fusion would like to wish everyone a fun and Happy New Year! Website Updates: Thank you to everyone who took the time to email us the broken links in the site. They now should be fixed. If you come across anymore, please email us at webmaster@atriarch.com Our next step is to add the Visitor's Center, update the game information (the FAQ is a bit old), and make available several downloads and new media. Beta News: For those in Atriarch's Technical Beta, we will be adding a News Section on the AT Beta Site to keep beta testers better informed of play session scheduling. Jahmbo is also enhancing the AT Beta Site so that you can change the information in your beta application without needing to send a request email. Until these changes have taken place, please continue to send changes to your Beta Account or Beta Application to accounts@atbeta.com Upcoming Community Event: Next week, we will begin a New Community Event. The current Atriarch Glossary is a little short considering the rich story, culture and environment of Atriana. The contest will revolve around creating a comprehensive glossary of Atriarch names and terms. Anyone who contributes a term for entry in the glossary will receive Atriarch Points redeemable for Prizes. There will be a winners in different categories, for example, the most obscure reference that is also relevant. Official rules and details about this Community Event will be posted next week. December 27, 2001 - New Screenshots of Bolera (a forested area on the Unarra Continent) have been added to the Screenshot Section. This website is also being updated. There are new sections under construction and older sections under renovation. There are new and easier to read menus on the left, including a new Visitor's Center which should be ready soon. If you come across a dead link or old information, please email us at webmaster@atriarch.com. We appreciate your feedback. Last updated: January 06, 2005 All Content © 1998-2006 World Fusion® Atriarch is a registered trademark of World Fusion® |